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1. Repair tool glow!! Bring it back - in Feedback/Requests [original thread]
Or at least a medic plus sign near something obvious
- by Varjac Theobroma Montenegro - at 2014.06.28 05:00:00
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2. The Anti-Pro Missile System [APMS] - in Feedback/Requests [original thread]
Vect-r wrote: First an introduction. The APMS is basically a huge turret the size of an MCC that shoots anything that it defines as "PRO-veteran" or a bull**** design mechanic. Here are some of the characteristics of an APMS.. 1. It kills all...
- by Varjac Theobroma Montenegro - at 2014.05.02 14:53:00
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3. Merc Finder - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: I think that'll take up a lot of resources, the squads are already setting up for their battles, the mercs should have to find the squad they want to join into. Yea but its kinda lame and doesn't really work. If I thro...
- by Varjac Theobroma Montenegro - at 2014.05.02 14:35:00
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4. Merc Finder - in Feedback/Requests [original thread]
Bump
- by Varjac Theobroma Montenegro - at 2014.05.02 02:40:00
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5. Merc Finder - in Feedback/Requests [original thread]
Similar to squad finder but you can post your preferred fit, mic, etc and get picked up by other squads that check out the merc finder.
- by Varjac Theobroma Montenegro - at 2014.05.01 20:29:00
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6. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
Something. +1
- by Varjac Theobroma Montenegro - at 2014.05.01 16:14:00
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7. capacitor (cap) applied to all vehicles. - in Feedback/Requests [original thread]
Kelbec Illidarie wrote: Racro 01 Arifistan wrote: i like this idea how ever there is about 2 problems. you would get people like me who play eve and know to manage capacitor. we would more than likey never run out of cap even if someone thr...
- by Varjac Theobroma Montenegro - at 2014.04.25 05:31:00
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8. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Finn Colman wrote: Soraya Xel wrote: Finn Colman wrote: My favorite thing to do when there is a tank is go somewhere the tank isn't. Sure. But the tank runs faster than you do, and sometimes there's nowhere to hide. It's crazy that I ca...
- by Varjac Theobroma Montenegro - at 2014.04.24 15:05:00
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9. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Xel, I don't believe that transferring power from solo to team and basing power off coordination will change anything. One tank with a practiced crew would be as lethal as two solo tankers. And few people would have the peer capitol to field there...
- by Varjac Theobroma Montenegro - at 2014.04.24 01:45:00
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10. Racial H.U.D. - in Feedback/Requests [original thread]
Bump
- by Varjac Theobroma Montenegro - at 2014.04.23 22:55:00
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11. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Varjac Theobroma Montenegro wrote: That's a fair perspective. If vehicles remained in their current power, what would make you feel better about death from them? Are you frustrated about possible KDR effects? Or the amount ...
- by Varjac Theobroma Montenegro - at 2014.04.23 22:20:00
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12. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Varjac Theobroma Montenegro wrote: Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. Shotguns (with cloaks), sniper rifles, forge guns. Also tanks and ADSes, which you can rarely run fr...
- by Varjac Theobroma Montenegro - at 2014.04.23 20:14:00
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13. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Finn Colman wrote: Soraya Xel wrote: I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in on...
- by Varjac Theobroma Montenegro - at 2014.04.23 19:54:00
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14. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Finn Colman wrote: Soraya Xel wrote: I haven't seen a dropship destroyed before the pilot can react to it since... well, it's been a while, I can't remember. I also haven't found a heavy that didn't die to my forge in one shot yet, unless I ...
- by Varjac Theobroma Montenegro - at 2014.04.23 19:10:00
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15. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Most of us don't want collision damage removed, just changed. There is no collision damage one EVE after all. Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. All you have to do is see another player and just ...
- by Varjac Theobroma Montenegro - at 2014.04.23 16:57:00
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16. Request: Dropship damage from impact - in Feedback/Requests [original thread]
Meh, lag taps are the worst and most likely to cause death. I just feel other vehicles don't have as realistic mechanics. A tank should never be able to catch the amount of air that I have seen. And collisions for tanks into anything are non exis...
- by Varjac Theobroma Montenegro - at 2014.04.22 18:58:00
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17. Active Scan Fix - in Feedback/Requests [original thread]
Return 360 spins but make it cost like a cloak. What do you have to sacrifice to have power and utility. Give logi the CPU and pg bonus just like scouts and cloak. Or at least 180 degree
- by Varjac Theobroma Montenegro - at 2014.04.22 17:15:00
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18. Teamdeploy for FW and other changes for FW - in Feedback/Requests [original thread]
Now please
- by Varjac Theobroma Montenegro - at 2014.04.22 16:45:00
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19. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
You still have to be decently good with any infantry based gear to get kills consistently against high tier suits. And 1 v 1 is even trickier. For a kamikaze DS all you have to do is crash.... At least make it so it takes a few rams or that you c...
- by Varjac Theobroma Montenegro - at 2014.04.21 20:36:00
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20. AV balance concerns - in Feedback/Requests [original thread]
Soraya Xel wrote: Indeed. The essential issue is that in a 16v16 game, one player should always equal one player, more or less. It's unfair for one player to play a class that it takes multiple players to effectively combat. I feel there are th...
- by Varjac Theobroma Montenegro - at 2014.04.21 19:45:00
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